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attack

Searing Blow

2

D+

Deal 12 damage.
Can be upgraded any number of times.

attack

Searing Blow+

2

D+

Deal 16 damage.
Can be upgraded any number of times.

Searing Blow

What we think of Searing Blow

Can be a winning card if the deck focuses on upgrading this card almost exclusively. Each upgrade provides a bigger bonus than the last. Should be played in small decks to get as many plays as possible. Be aware that almost every single upgrade will be dedicated to this card, so don't pick cards that are only valuable when upgraded (such as True Grit).

Card Super Synergies

  • skill

    Armaments

    1

    C+

    Gain 5 Block.
    Upgrade a card in your hand for the rest of combat.

  • skill

    Double Tap

    1

    B

    This turn, your next Attack is played twice.

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • attack

    Headbutt

    1

    C+

    Deal 9 damage.
    Place a card from your discard pile on top of your draw pile.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Dolly's Mirror

    shop

    Upon pickup, obtain an additional copy of a card in your deck.

    B-

    B-

    B-

    B-

Card Synergies

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • skill

    Apotheosis

    2

    A+

    Upgrade ALL of your cards for the rest of combat.
    Exhaust.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • skill

    Secret Weapon

    0

    A

    Choose an Attack from your draw pile and place it into your hand.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Dream Catcher

    common

    Whenever you rest, you may add a card to your deck.

    D-

    D-

    D-

    D-

  • Regal Pillow

    common

    Heal an additional 15 HP when you Rest.

    A-

    A

    A

    A

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Peace Pipe

    rare

    You can now remove cards from your deck at Rest Sites.

    C

    C+

    C+

    C+

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

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