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attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
attack
Sands of Time+
4
B+
Retain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
Sands of time is a slow card but one with a lot of damage. It can normally be played after being held in your hand for two or three turns, and if you can afford to hold it for four turns it becomes free for the rest of combat. Note that the next time you draw this card it will continue counting down from the cost that you last played it at. This makes it a strong source of consistent damage in longer boss fights. Due to the retain effect, it is easy to use sands of time on a turn where you are in wrath or divinity.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
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