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Introducing the new SpireSpy
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skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.



skill

Safety+

1
A
Retain.
Gain 16 Block.
Exhaust.



power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Body Slam

1
B
Deal damage equal to your current Block.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




skill

Blur

1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.




power

Caltrops

1
A-
Whenever you are attacked, deal 3 damage to the attacker.




power

Footwork

1
A
Gain 2 Dexterity.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Establishment

1
A
Whenever a card is Retained, reduce its cost by 1 this combat.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+

Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+

Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B



skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed