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power

Rushdown

1

C

Whenever you enter Wrath, draw 2 cards.

power

Rushdown+

0

C

Whenever you enter Wrath, draw 2 cards.

Rushdown

What we think of Rushdown

Although rushdown might look like it has a fairly insignificant effect, it allows you to enter wrath more freely. Oftentimes it is a gamble when you enter wrath whether you will be able to leave again on the following turn which can open you up to a lot of damage. This power gives you a few extra chances to draw hard hitting attacks that can finish combat there and then, or on the other hand allows you to draw a calm card to end the turn with.

Card Synergies

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • attack

    Eruption

    2

    C

    Deal 9 damage.
    Enter Wrath.

  • skill

    Indignation

    1

    D

    If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

  • skill

    Simmering Fury

    1

    B-

    At the start of your next turn, enter Wrath and draw 2 cards.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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