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power
Rushdown
1
C
Whenever you enter Wrath, draw 2 cards.
power
Rushdown+
0
C
Whenever you enter Wrath, draw 2 cards.
Although rushdown might look like it has a fairly insignificant effect, it allows you to enter wrath more freely. Oftentimes it is a gamble when you enter wrath whether you will be able to leave again on the following turn which can open you up to a lot of damage. This power gives you a few extra chances to draw hard hitting attacks that can finish combat there and then, or on the other hand allows you to draw a calm card to end the turn with.
skill
Crescendo
1
B-
Retain.
Enter Wrath.
Exhaust.
attack
Eruption
2
C
Deal 9 damage.
Enter Wrath.
skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
skill
Simmering Fury
1
B-
At the start of your next turn, enter Wrath and draw 2 cards.
attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed