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power

Rupture

1

D-

Whenever you lose HP from a card, gain 1 Strength.

power

Rupture+

1

D-

Whenever you lose HP from a card, gain 2 Strength.

Rupture

What we think of Rupture

Rupture is a slow but steady source of strength when combined with powers such as combust and brutality. It also works with curse damage (to great effect with Pain) and burn damage. I would never pick this card without having a single source of self damage already, and ideally you have two or three. The main benefit to this card is that it is inexpensive 1 compared to something like demon form; however demon form is much more reliable, consistent and does not require support from other cards. Be aware that Tungsten Rod can prevent all damage from Combust and Brutality, preventing strength gain.

Card Super Synergies

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • power

    Combust

    1

    C-

    At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

  • attack

    Hemokinesis

    1

    C+

    Lose 2 HP.
    Deal 15 damage.

  • curse

    Pain

    Unplayable.
    While in hand, lose 1 HP when other cards are played.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Self-Forming Clay

    uncommon

    Whenever you lose HP in combat, gain 3 Block next turn.

    D+

Card Synergies

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • attack

    Cleave

    1

    C

    Deal 8 damage to ALL enemies.

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • attack

    Sword Boomerang

    1

    C-

    Deal 3 damage to a random enemy 3 times.

  • attack

    Thunderclap

    1

    C

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • attack

    Twin Strike

    1

    C+

    Deal 5 damage twice.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • curse

    Decay

    Unplayable.
    At the end of your turn, take 2 damage.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    D-

    C

    C

    D-

  • Tungsten Rod

    rare

    Whenever you would lose HP, lose 1 less.

    S

    S-

    S-

    S-

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