

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.



power

Rupture+

1
D-
Whenever you lose HP from a card, gain 2 Strength.
Rupture is a slow but steady source of strength when combined with powers such as combust and brutality. It also works with curse damage (to great effect with Pain) and burn damage. I would never pick this card without having a single source of self damage already, and ideally you have two or three. The main benefit to this card is that it is inexpensive 1 compared to something like demon form; however demon form is much more reliable, consistent and does not require support from other cards. Be aware that Tungsten Rod can prevent all damage from Combust and Brutality, preventing strength gain.



power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




power

Combust

1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.




attack

Hemokinesis

1
C+
Lose 2 HP.
Deal 15 damage.




curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Relic Supersynergies are fixed!
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




attack

Cleave

1
C
Deal 8 damage to ALL enemies.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-

Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S
S-
S-
S-
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