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attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.



attack

Ritual Dagger+

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 5.
Exhaust.



skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Trip

0
C+
Apply 2 Vulnerable.




attack

Bash

2
C
Deal 8 damage.
Apply 2 Vulnerable.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




attack

Dropkick

1
D-
Deal 5 damage.
If the target is Vulnerable, gain
and draw 1 card.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




power

Inflame

1
B+
Gain 2 Strength.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Uppercut

2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Terror

1
A
Apply 99 Vulnerable.
Exhaust.




power

Well-Laid Plans

1
S-
At the end of your turn, Retain up to 1 card.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Darkness

1
D+
Channel 1 Dark.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




attack

Crush Joints

1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.




skill

Indignation

1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.

Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+



attack

Hand of Greed

2
B
Deal 20 damage.
If Fatal, gain 20 Gold.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed