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attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
attack
Ritual Dagger+
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 5.
Exhaust.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Trip
0
C+
Apply 2 Vulnerable.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
attack
Uppercut
2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Terror
1
A
Apply 99 Vulnerable.
Exhaust.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Darkness
1
D+
Channel 1 Dark.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
attack
Crush Joints
1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.
skill
Indignation
1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed