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attack

Rip and Tear

1

B-

Deal 7 damage to a random enemy 2 times.

attack

Rip and Tear+

1

B-

Deal 9 damage to a random enemy 2 times.

Rip and Tear

What we think of Rip and Tear

Rip and tear is a decent source of DPS in act one with the downside of having random targets. This downside doesn't matter at all in single target encounters. This card scales decently with strength. I would not pick any copies up after act one as they are too unreliable.

Card Synergies

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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