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skill

Reprogram

1

D-

Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.

skill

Reprogram+

1

D-

Lose 2 Focus.
Gain 2 Strength.
Gain 2 Dexterity.

Reprogram

What we think of Reprogram

Most of the time reprogram is way too slow to be effective. The downside is considerable, and the buff pales in comparison to inflame and footwork. A lot of the defects damage and defences come from orbs, and gimping your focus is usually worse than gaining strength and dexterity. On top of this, defect does not have many cards that actually benefit from strength - the main one being barrage, which ironically has antisynergy with focus down. Best when stacked or played multiple times at the cost of your orbs. Note that plasma orbs are not impacted by focus.

Card Synergies

  • attack

    Blizzard

    1

    E+

    Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Fusion

    2

    B-

    Channel 1 Plasma.

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • skill

    Reprogram

    1

    D-

    Lose 1 Focus.
    Gain 1 Strength.
    Gain 1 Dexterity.

  • attack

    Rip and Tear

    1

    B-

    Deal 7 damage to a random enemy 2 times.

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Nuclear Battery

    boss

    At the start of each combat, Channel 1 Plasma.

    B+

Card Antisynergies

  • attack

    Ball Lightning

    1

    C+

    Deal 7 damage.
    Channel 1 Lightning.

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Cold Snap

    1

    B-

    Deal 6 damage.
    Channel 1 Frost.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • skill

    Glacier

    2

    B+

    Gain 7 Block.
    Channel 2 Frost.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • skill

    Zap

    1

    C-

    Channel 1 Lightning.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    D-

    C

    C

    D-

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

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