Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
skill
Reprogram+
1
D-
Lose 2 Focus.
Gain 2 Strength.
Gain 2 Dexterity.
Most of the time reprogram is way too slow to be effective. The downside is considerable, and the buff pales in comparison to inflame and footwork. A lot of the defects damage and defences come from orbs, and gimping your focus is usually worse than gaining strength and dexterity. On top of this, defect does not have many cards that actually benefit from strength - the main one being barrage, which ironically has antisynergy with focus down. Best when stacked or played multiple times at the cost of your orbs. Note that plasma orbs are not impacted by focus.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
skill
Fusion
2
B-
Channel 1 Plasma.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
attack
Rip and Tear
1
B-
Deal 7 damage to a random enemy 2 times.
attack
Sweeping Beam
1
C
Deal 6 damage to ALL enemies.
Draw 1 card.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
attack
Dramatic Entrance
0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
power
Defragment
1
B+
Gain 1 Focus.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-
Data Disk
common
Start each combat with 1 Focus.
B+
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed