

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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Introducing the new SpireSpy
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skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.



skill

Reprogram+

1
D-
Lose 2 Focus.
Gain 2 Strength.
Gain 2 Dexterity.
Most of the time reprogram is way too slow to be effective. The downside is considerable, and the buff pales in comparison to inflame and footwork. A lot of the defects damage and defences come from orbs, and gimping your focus is usually worse than gaining strength and dexterity. On top of this, defect does not have many cards that actually benefit from strength - the main one being barrage, which ironically has antisynergy with focus down. Best when stacked or played multiple times at the cost of your orbs. Note that plasma orbs are not impacted by focus.



attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Fusion

2
B-
Channel 1 Plasma.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




attack

Rip and Tear

1
B-
Deal 7 damage to a random enemy 2 times.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A

Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+



attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




power

Defragment

1
B+
Gain 1 Focus.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
C
C
D-

Data Disk
common
Start each combat with 1 Focus.
B+

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed