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curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




attack

All-Out Attack

1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




skill

Deflect

0
C
Gain 4 Block.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
Apply 1 Weak.




attack

Slice

0
B-
Deal 6 damage.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




attack

Unload

1
B
Deal 14 damage.
Discard all non-Attack cards.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




attack

Bite

1
B+
Deal 7 damage.
Heal 2 HP.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.

Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
B
B
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
C+
C-
C-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C
C+
C+
C+
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B
B
B
B
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
D+
C+
C
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+



power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Bash

2
C
Deal 8 damage.
Apply 2 Vulnerable.




skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




attack

Bludgeon

3
B
Deal 32 damage.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




attack

Carnage

2
B+
Ethereal.
Deal 20 damage.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




attack

Clothesline

2
B+
Deal 12 damage.
Apply 2 Weak.




power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Flame Barrier

2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Perfected Strike

2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".




attack

Pommel Strike

1
C-
Deal 9 damage.
Draw 1 card.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Searing Blow

2
D+
Deal 12 damage.
Can be upgraded any number of times.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




attack

Uppercut

2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




attack

Choke

2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




attack

Dash

2
A-
Gain 10 Block.
Deal 10 damage.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
Draw 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Riddle with Holes

2
C+
Deal 3 damage 5 times.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Sneaky Strike

2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




power

Buffer

2
B-
Prevent the next time you would lose HP.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Skim

1
C+
Draw 3 cards.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




attack

Streamline

2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.




attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




attack

Cut Through Fate

1
A
Deal 7 damage.
Scry 2.
Draw 1 card.




power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.




attack

Lesson Learned

2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.




skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Protect

2
A-
Retain.
Gain 12 Block.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Reach Heaven

2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.




skill

Scrawl

1
A-
Draw cards until your hand is full.
Exhaust.




attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Vault

3
A+
Take an extra turn after this one.
End your turn.
Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.




attack

Wheel Kick

2
B
Deal 15 damage.
Draw 2 cards.




attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




attack

Hand of Greed

2
B
Deal 20 damage.
If Fatal, gain 20 Gold.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Mark of the Bloom
event
You can no longer gain health.
F
F
F
F

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed