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curse

Regret

Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.

Regret

Card Super Synergies

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

Card Synergies

  • attack

    Anger

    0

    C+

    Deal 6 damage.
    Place a copy of this card in your discard pile.

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • skill

    Flex

    0

    D

    Gain 2 Strength.
    At the end of your turn, lose 2 Strength.

  • skill

    Intimidate

    0

    C-

    Apply 1 Weak to ALL enemies.
    Exhaust.

  • skill

    Rage

    0

    D+

    Whenever you play an Attack this turn, gain 3 Block.

  • attack

    Reckless Charge

    0

    B-

    Deal 7 damage.
    Shuffle a Dazed into your draw pile.

  • power

    Rupture

    1

    D-

    Whenever you lose HP from a card, gain 1 Strength.

  • skill

    True Grit

    1

    C

    Gain 7 Block.
    Exhaust a random card from your hand.

  • attack

    All-Out Attack

    1

    B-

    Deal 10 damage to ALL enemies.
    Discard 1 card at random.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • skill

    Concentrate

    0

    E

    Discard 3 cards.
    Gain .

  • skill

    Deflect

    0

    C

    Gain 4 Block.

  • attack

    Endless Agony

    0

    C+

    Whenever you draw this card, add a copy of it to your hand.
    Deal 4 damage.
    Exhaust.

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Masterful Stab

    0

    B-

    Cost 1 additional for each time you lose HP this combat.
    Deal 12 Damage.

  • attack

    Neutralize

    0

    B

    Deal 3 damage.
    Apply 1 Weak.

  • attack

    Slice

    0

    B-

    Deal 6 damage.

  • skill

    Storm of Steel

    1

    B-

    Discard your hand.
    Add 1 Shiv to your hand for each card discarded.

  • skill

    Survivor

    1

    B+

    Gain 8 Block.
    Discard a card.

  • attack

    Unload

    1

    B

    Deal 14 damage.
    Discard all non-Attack cards.

  • attack

    Beam Cell

    0

    B-

    Deal 3 damage and apply 1 Vulnerable.

  • skill

    Boot Sequence

    0

    A-

    Gain 10 Block.
    Innate.
    Exhaust.

  • skill

    Chill

    0

    A-

    Channel 1 Frost for each enemy in combat.
    Exhaust.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    Go for the Eyes

    0

    B-

    Deal 3 damage.
    If the enemy intends to attack, apply 1 Weak.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • power

    Self Repair

    1

    A

    At the end of combat, heal 7 HP.

  • skill

    Steam Barrier

    0

    B+

    Gain 6 Block.
    Decrease this card's Block by 1 this combat.

  • skill

    TURBO

    0

    B+

    Gain .
    Add a Void into your discard pile.

  • attack

    Consecrate

    0

    B-

    Deal 5 damage to ALL enemies.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • skill

    Foreign Influence

    0

    D+

    Choose 1 of 3 Attacks of any color to add into your hand.
    Exhaust.

  • skill

    Halt

    0

    C+

    Gain 3 Block.
    If you are in Wrath, gain 9 additional Block.

  • attack

    Just Lucky

    0

    C-

    Scry 1.
    Gain 2 Block.
    Deal 3 damage.

  • skill

    Prostrate

    0

    C+

    Gain 2 Mantra.
    Gain 4 Block.

  • attack

    Weave

    0

    C+

    Deal 4 damage.
    Whenever you Scry, return this from the discard pile to your Hand.

  • skill

    Bandage Up

    0

    S-

    Heal 4 HP.
    Exhaust.

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • skill

    Blind

    0

    C+

    Apply 2 Weak.

  • skill

    Dark Shackles

    0

    A-

    Enemy loses 9 Strength for the rest of this turn.
    Exhaust.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • skill

    Enlightenment

    0

    D+

    Reduce the cost of cards in your hand to 1 this turn.

  • skill

    Good Instincts

    0

    C+

    Gain 6 Block.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

  • skill

    Jack Of All Trades

    0

    C

    Add 1 random Colorless card to your hand.
    Exhaust.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    Purity

    0

    D-

    Choose and exhaust 3 cards in your hand.
    Exhaust.

  • skill

    Secret Technique

    0

    A

    Choose a Skill from your draw pile and place it into your hand.
    Exhaust.

  • skill

    Secret Weapon

    0

    A

    Choose an Attack from your draw pile and place it into your hand.
    Exhaust.

  • attack

    Shiv

    0

    B

    Deal 4 damage.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • attack

    Through Violence

    0

    S+

    Retain.
    Deal 20 damage.
    Exhaust.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Blood Vial

    common

    At the start of each combat, heal 2 HP.

    C-

    B-

    C+

    B-

  • Juzu Bracelet

    common

    Regular enemy combats are no longer encountered in ? rooms.

    B

    B

    B

    B

  • Regal Pillow

    common

    Heal an additional 15 HP when you Rest.

    A-

    A

    A

    A

  • Singing Bowl

    common

    When adding cards to your deck, you may gain +2 Max HP instead.

    S

    S

    S

    S

  • Strawberry

    common

    Raise your Max HP by 7.

    C

    C+

    C+

    C+

  • Blue Candle

    uncommon

    Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

    C-

    D+

    D+

    D+

  • Darkstone Periapt

    uncommon

    Whenever you obtain a Curse, increase your Max HP by 6.

    D+

    D+

    D+

    D+

  • Meat on the Bone

    uncommon

    If your HP is at or below 50% at the end of combat, heal 12 HP.

    A-

    A

    A-

    A

  • Pantograph

    uncommon

    At the start of boss combats, heal 25 HP.

    B-

    B+

    B+

    B+

  • Pear

    uncommon

    Raise your Max HP by 10.

    B

    B+

    B+

    B+

  • Smiling Mask

    uncommon

    The merchant's card removal service now always costs 50 Gold.

    C-

    C+

    C-

    C-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Du-Vu Doll

    rare

    For each Curse in your deck, start each combat with 1 additional Strength.

    B-

    C+

    C

    B

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Mango

    rare

    Raise your Max HP by 14.

    B-

    B

    B

    B

  • Peace Pipe

    rare

    You can now remove cards from your deck at Rest Sites.

    C

    C+

    C+

    C+

  • Eternal Feather

    uncommon

    For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

    B

    B+

    B+

    B+

  • Lizard Tail

    rare

    When you would die, heal to 50% of your Max HP instead (works once).

    B

    B

    B

    B

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

    C-

    C-

    C-

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B-

    B+

    B+

    B+

  • Nilry's Codex

    event

    At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

    B

    B

    B

    B

  • Lee's Waffle

    shop

    Raise your Max HP by 7 and heal all of your HP.

    D+

    D+

    D+

    D+

  • Medical Kit

    shop

    Status cards can now be played. Playing a Status will Exhaust the card.

    B-

    B-

    B-

    B-

  • Toy Ornithopter

    shop

    Whenever you use a potion, heal 5 HP.

    C-

    C

    C

    C

  • Empty Cage

    boss

    Upon pick up, remove 2 cards from your deck.

    D+

    C+

    C

    C-

  • Face of Cleric

    event

    Raise your Max HP by 1 after each combat.

    B

    B+

    B

    B+

  • Meal Ticket

    shop

    Whenever you enter a shop room, heal 15 hp.

    C

    C+

    C+

    C+

  • Burning Blood

    starter

    At the end of combat, heal 6 HP.

    A

  • Self-Forming Clay

    uncommon

    Whenever you lose HP in combat, gain 3 Block next turn.

    D+

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Black Blood

    boss

    Replaces Burning Blood. At the end of combat, heal 12 HP.

    C+

  • Tingsha

    rare

    Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

    C+

  • Hovering Kite

    boss

    The first time you discard a card each turn, gain [energy].

    B+

Card Antisynergies

  • power

    Barricade

    3

    D+

    Block no longer expires at the start of your turn.

  • attack

    Bash

    2

    C

    Deal 8 damage.
    Apply 2 Vulnerable.

  • skill

    Battle Trance

    0

    A

    Draw 3 cards.
    You cannot draw additional cards this turn.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • power

    Brutality

    0

    B-

    At the start of your turn, lose 1 HP and draw 1 card.

  • skill

    Burning Pact

    1

    D

    Exhaust 1 card.
    Draw 2 cards.

  • attack

    Carnage

    2

    B+

    Ethereal.
    Deal 20 damage.

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • attack

    Clothesline

    2

    B+

    Deal 12 damage.
    Apply 2 Weak.

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • skill

    Flame Barrier

    2

    B

    Gain 12 Block.
    Whenever you are attacked this turn, deal 4 damage to the attacker.

  • skill

    Havoc

    1

    C-

    Play the top card of your draw pile and Exhaust it.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • attack

    Immolate

    2

    S-

    Deal 21 damage to ALL enemies.
    Shuffle a Burn into your discard pile.

  • skill

    Impervious

    2

    B+

    Gain 30 Block.
    Exhaust.

  • power

    Juggernaut

    2

    C

    Whenever you gain Block, deal 5 damage to a random enemy.

  • skill

    Offering

    0

    A+

    Lose 6 HP.
    Gain .
    Draw 3 cards.
    Exhaust.

  • attack

    Perfected Strike

    2

    C-

    Deal 6 damage.
    Deals an additional +2 damage for ALL of your cards containing "Strike".

  • attack

    Pommel Strike

    1

    C-

    Deal 9 damage.
    Draw 1 card.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • attack

    Searing Blow

    2

    D+

    Deal 12 damage.
    Can be upgraded any number of times.

  • attack

    Sever Soul

    2

    C+

    Exhaust all non-Attack cards in your hand.
    Deal 16 damage.

  • skill

    Shockwave

    2

    B+

    Apply 3 Weak and Vulnerable to ALL enemies.
    Exhaust

  • skill

    Shrug It Off

    1

    A-

    Gain 8 Block.
    Draw 1 card.

  • attack

    Uppercut

    2

    A-

    Deal 13 damage.
    Apply 1 Weak.
    Apply 1 Vulnerable.

  • skill

    Warcry

    0

    B-

    Draw a card.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • skill

    Acrobatics

    1

    B-

    Draw 3 cards.
    Discard 1 card.

  • skill

    Adrenaline

    0

    S+

    Gain .
    Draw 2 cards.
    Exhaust.

  • skill

    Backflip

    1

    A

    Gain 5 Block.
    Draw 2 cards.

  • skill

    Bouncing Flask

    2

    B+

    Apply 3 Poison to a random enemy 3 times.

  • skill

    Bullet Time

    3

    B+

    You cannot draw any cards this turn.
    Reduce the cost of cards in your hand to 0 this turn.

  • skill

    Calculated Gamble

    0

    B-

    Discard your hand, then draw that many cards.
    Exhaust.

  • attack

    Choke

    2

    C-

    Deal 12 damage.
    Whenever you play a card this turn, targeted enemy loses 3 HP.

  • skill

    Corpse Explosion

    2

    A-

    Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.

  • skill

    Crippling Cloud

    2

    B

    Apply 4 Poison and 2 Weak to ALL enemies.
    Exhaust.

  • attack

    Dagger Throw

    1

    B-

    Deal 9 damage.
    Draw 1 card.
    Discard 1 card.

  • attack

    Dash

    2

    A-

    Gain 10 Block.
    Deal 10 damage.

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • skill

    Escape Plan

    0

    C

    Draw 1 card.
    If the card is a Skill, gain 3 Block.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • skill

    Expertise

    1

    C

    Draw cards until you have 6 in hand.

  • attack

    Heel Hook

    1

    D

    Deal 5 damage.
    If the enemy has Weak, Gain and draw 1 card.

  • skill

    Leg Sweep

    2

    A-

    Apply 2 Weak.
    Gain 11 Block.

  • skill

    Malaise

    X

    A

    Enemy loses X Strength. Apply X Weak.
    Exhaust.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • skill

    Prepared

    0

    C

    Draw 1 card.
    Discard 1 card.

  • attack

    Quick Slash

    1

    B

    Deal 8 damage.
    Draw 1 card.

  • skill

    Reflex

    E+

    Unplayable.
    If this card is discarded from your hand, draw 2 cards.

  • attack

    Riddle with Holes

    2

    C+

    Deal 3 damage 5 times.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • attack

    Sneaky Strike

    2

    E

    Deal 12 damage.
    If you have discarded a card this turn, gain .

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • power

    Buffer

    2

    B-

    Prevent the next time you would lose HP.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • skill

    Coolheaded

    1

    A-

    Channel 1 Frost.
    Draw 1 card.

  • power

    Creative AI

    3

    B

    At the start of each turn, add a random Power card to your hand.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Equilibrium

    2

    B-

    Gain 13 Block.
    Retain your hand this turn.

  • attack

    FTL

    0

    B

    Deal 5 damage.
    If you have played less than 3 cards this turn, draw 1 card.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • skill

    Glacier

    2

    B+

    Gain 7 Block.
    Channel 2 Frost.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • attack

    Hyperbeam

    2

    B-

    Deal 26 damage to ALL enemies.
    Lose 3 Focus.

  • power

    Machine Learning

    1

    B+

    Draw 1 additional card at the start of each turn.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Overclock

    0

    C+

    Draw 2 cards.
    Add a Burn into your discard pile.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • skill

    Reboot

    0

    B+

    Shuffle all of your cards into your draw pile, then draw 4 cards.
    Exhaust.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Seek

    0

    S

    Put 1 card from your draw pile into your hand.
    Exhaust.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

  • attack

    Streamline

    2

    A-

    Deal 15 damage.
    Reduce this card's cost by 1 this combat.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • attack

    Sweeping Beam

    1

    C

    Deal 6 damage to ALL enemies.
    Draw 1 card.

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • skill

    Collect

    X

    D+

    Put Miracle+ into your hand at the start of your next X turns.
    Exhaust.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • attack

    Cut Through Fate

    1

    A

    Deal 7 damage.
    Scry 2.
    Draw 1 card.

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • skill

    Empty Mind

    1

    B

    Draw 2 cards.
    Exit your Stance.

  • skill

    Evaluate

    1

    B-

    Gain 6 Block.
    Shuffle an Insight into your draw pile.

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • skill

    Inner Peace

    1

    B+

    If you are in Calm, draw 3 cards.
    Otherwise, enter Calm.

  • attack

    Lesson Learned

    2

    S-

    Deal 10 damage.
    If Fatal, Upgrade a random card in your deck.
    Exhaust.

  • skill

    Omniscience

    4

    C+

    Choose a card in your draw pile.
    Play the chosen card twice and Exhaust it.
    Exhaust.

  • skill

    Protect

    2

    A-

    Retain.
    Gain 12 Block.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Reach Heaven

    2

    B

    Deal 10 damage.
    Shuffle a Through Violence into your draw pile.

  • skill

    Sanctity

    1

    C

    Gain 6 Block.
    If the last card played was a Skill, draw 2 cards.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • skill

    Scrawl

    1

    A-

    Draw cards until your hand is full.
    Exhaust.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • power

    Study

    2

    C+

    At the end of your turn, shuffle an Insight into your draw pile.

  • skill

    Swivel

    2

    C+

    Gain 8 Block.
    The next Attack you play costs 0.

  • skill

    Vault

    3

    A+

    Take an extra turn after this one.
    End your turn.
    Exhaust.

  • skill

    Vigilance

    2

    C

    Gain 8 Block.
    Enter Calm.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • attack

    Wheel Kick

    2

    B

    Deal 15 damage.
    Draw 2 cards.

  • attack

    Windmill Strike

    2

    A-

    Retain.
    Deal 7 damage.
    When Retained, increase its damage by 4 this combat.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Worship

    2

    C-

    Gain 5 Mantra.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Deep Breath

    0

    D

    Shuffle your discard pile into your draw pile.
    Draw 1 card.

  • skill

    Finesse

    0

    C

    Gain 2 Block.
    Draw 1 card.

  • attack

    Flash of Steel

    0

    C+

    Deal 3 damage.
    Draw 1 card.

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • skill

    Impatience

    0

    C

    If you have no Attack cards in your hand, draw 2 cards.

  • skill

    Insight

    0

    S-

    Retain.
    Draw 2 cards.
    Exhaust.

  • skill

    Master of Strategy

    0

    A+

    Draw 3 cards.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

  • skill

    Thinking Ahead

    0

    B

    Draw 2 cards.
    Place a card from your hand on top of your draw pile.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

Relic Antisynergies

  • Bag of Preparation

    common

    At the start of each combat, draw 2 additional cards.

    B

    B-

    B+

    B+

  • Centennial Puzzle

    uncommon

    The first time you lose HP each combat, draw 3 cards.

    B

    B-

    B-

    B-

  • Gremlin Horn

    uncommon

    Whenever an enemy dies, gain 1 Energy and draw 1 card.

    B+

    D+

    D+

    B+

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Mark of the Bloom

    event

    You can no longer gain health.

    F

    F

    F

    F

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Runic Cube

    uncommon

    Whenever you lose HP, draw 1 card.

    B+

  • Ring of the Snake

    starter

    At the start of each combat, draw 2 additional cards.

    B

  • Ring of the Serpent

    boss

    At the start of your turn, draw 1 additional card.

    B

  • Ink Bottle

    uncommon

    Whenever you play 10 cards, draw 1 card.

    D

    D+

    D

    D

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