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skill

Recursion

1

C-

Evoke your next Orb.
Channel the Orb that was just Evoked.

skill

Recursion+

0

C-

Evoke your next Orb.
Channel the Orb that was just Evoked.

Recursion

What we think of Recursion

Recursion works best with dark orbs as they keep their stacks when they are re-evoked. As long as you have at least one or, recursion is never a dead draw. I usually prefer to upgrade Recursion as it can simply be played when drawn at 0 energy without much thought. However I would normally only pick this up if i'm running a dark deck.

Card Synergies

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

Card Antisynergies

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Gold-Plated Cables

    uncommon

    Your rightmost Orb triggers its passive an additional time.

    B+

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

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