

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised



attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.



attack

Reaper+

2
A
Deal 5 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
Reaper is an incredibly powerful card, and possibly one of ironclad’s strongest. Without any support, the healing that it does is fairly negligible, however its damage and healing is increased by vulnerable and as soon as you start stacking strength this card becomes incredibly strong. It's possible to heal upwards of 50 health in one combat in the right situation. It is not always correct to play repair on the turn that you draw it - sometimes you want to wait for more procs of Demon Form or your Limit Break. Keep in mind that Reaper can only heal for damage done - overkill does not heal you for the excess amount.



power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Bash

2
C
Deal 8 damage.
Apply 2 Vulnerable.




attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




power

Combust

1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.




attack

Dropkick

1
D-
Deal 5 damage.
If the target is Vulnerable, gain
and draw 1 card.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Hemokinesis

1
C+
Lose 2 HP.
Deal 15 damage.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




power

Inflame

1
B+
Gain 2 Strength.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




attack

Uppercut

2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
C-
C-
C-
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B+
B
B
B
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
D+
D+
C+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Magic Flower
rare
Healing is 50% more effective during combat.
B+

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Mark of the Bloom
event
You can no longer gain health.
F
F
F
F
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed