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attack
Reach Heaven
2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.
attack
Reach Heaven+
2
B
Deal 15 damage.
Shuffle a Through Violence into your draw pile.
Reach heaven can be a powerful card in the right circumstances. It's quite slow, which means that it's not normally that effective in hallway fights unless playing against an enemy that scales quite slowly. Due to its high cost and low reward, many times you will find that you are unable to play it. Since through violence has retain, it is common to use it with wrath or divinity for a huge hit.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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