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skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.



skill

Rainbow+

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Rainbow gives you an easy way to quickly fill up your orb slots. If you can make good use of the orbs, it can be a decent amount of DPS with enough focus. When your powers and exhaustible cards are gone, you can play it fairly frequently so long as it is upgraded. With little focus, I would not consider upgrading it.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Data Disk
common
Start each combat with 1 Focus.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+



skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed