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attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.



attack

Ragnarok+

3
A-
Deal 6 damage to a random enemy 6 times.
Ragnarok can be a powerful card in the right circumstances, but more often than not it is difficult to play. Against single target encounters, it can be extremely powerful since it has focused fire. On the other hand, against a boss like DECA and donate, the split damage can be the difference between winning and losing. Ragnarok has some very specific synergies: it benefits greatly from strength, wreath of flame effectively doubles the damage, and omniscience allows it to be played multiple times.



skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




attack

Talk to the Hand

1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.




skill

Wreath of Flame

1
C-
Your next Attack deals 5 additional damage.




skill

Meditate

1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+

Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+



attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.




curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
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