

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
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skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.



skill

Rage+

0
D+
Whenever you play an Attack this turn, gain 5 Block.
Rage, like flex, is a fairly inconsistent card. On its own, it does nothing, and in a typical hand it may only provide 9 block. I would definitely not recommend this card at high ascensions, but if you are on a low ascension and you find that you have a very aggressive deck with not many sources of block then this can act as a band-aid and save you.



attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Body Slam

1
B
Deal damage equal to your current Block.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Dramatic Entrance

0
A+
Innate.
Deal 6 damage to ALL enemies.
Exhaust.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.




curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
C
C+
D



attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed