

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised



skill

Prepared

0
C
Draw 1 card.
Discard 1 card.



skill

Prepared+

0
C
Draw 2 cards.
Discard 2 cards.
Prepared is fairly effective in discard decks, and can be useful if you somehow end up with a deck that has a lot of curses in. Note that there is a net loss in card advantage when playing this card , as although it replaces one card in your hand comma the card itself must be played as well. This is why it is impossible to generate an infinite discard deck through just prepared alone. All in all, this card is not particularly effective versus the chosen comma the time eater, and the heart, which is why at high ascension I typically pass over picking this card.



power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Sneaky Strike

2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.




skill

Tactician
E+
Unplayable.
If this card is discarded from your hand, gain
.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed