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skill
Pray
1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.
skill
Pray+
1
D+
Gain 4 Mantra.
Shuffle an Insight into your draw pile.
Pray is given a low tier rating due to the fact that on its own it does very little. Unlike prostrate, it does not provide any block and also comes with an energy cost. On the other hand, the insight can be useful for quickly cycling through your deck to attain divinity faster than usual. This card is fine as a supplement to an already stable mantra deck, but I rate it as one of the weaker ones unless you can make great use of the insights.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed