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skill

Pray

1

D+

Gain 3 Mantra.
Shuffle an Insight into your draw pile.

skill

Pray+

1

D+

Gain 4 Mantra.
Shuffle an Insight into your draw pile.

Pray

What we think of Pray

Pray is given a low tier rating due to the fact that on its own it does very little. Unlike prostrate, it does not provide any block and also comes with an energy cost. On the other hand, the insight can be useful for quickly cycling through your deck to attain divinity faster than usual. This card is fine as a supplement to an already stable mantra deck, but I rate it as one of the weaker ones unless you can make great use of the insights.

Card Synergies

  • skill

    Alpha

    1

    D

    Shuffle a Beta into your draw pile.
    Exhaust.

  • attack

    Brilliance

    1

    C-

    Deal 12 damage.
    Deals additional damage equal to Mantra gained this combat.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • power

    Fasting

    2

    B

    Gain 3 Strength.
    Gain 3 Dexterity.
    Gain 1 less at the start of each turn.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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