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skill
Piercing Wail
1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.
skill
Piercing Wail+
1
A
ALL enemies lose 8 Strength for 1 turn.
Exhaust.
Piercing Wail is one of the best common cards that the silent has. Although it might not look better than a simple defend, it affects multiple enemies and is even more effective versus multihit attacks (such as the Dagger Elite from Act 2 or the Heart’s 15-hit attack). Its only downside is that it exhausts, but to counteract this I would be happy to pick up two 3 copies of this card in my deck. Since the card is common, this is fairly easy to do. It is negated by artifact, but the simple fact that this card burns one artifact off each enemy for one energy means it is usually still worth it. Note that strength reduction is also more effective than block when you are vulnerable or frail.
Relic Supersynergies are fixed!
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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