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skill

Phantasmal Killer

1
C+
On your next turn, your Attack damage is doubled.



skill

Phantasmal Killer+

0
C+
On your next turn, your Attack damage is doubled.
Phantasmal killer is an extremely niche card. It is fairly rare that the silent runs a heavy damage deck with strength outside of shiv decks, but in cases where she does this card can be completely devastating. It allows your glass knife to do 48 damage for one energy, for example. The difficulty lies in being able to play the card without being punished too hard (which is why I would recommend upgrading this card) and also being able to set up your next turn to have lots of attacks. it has very well with well laid plans which allows you to retain 2 hard hitting attacks that you will guaranteed be able to play when you have double damage.



attack

Dagger Spray

1
B
Deal 4 damage to ALL enemies twice.




attack

Die Die Die

1
A-
Deal 13 damage to ALL enemies.
Exhaust.




attack

Glass Knife

1
A-
Deal 8 damage twice.
Glass Knife's damage is lowered by 2 this combat.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Unload

1
B
Deal 14 damage.
Discard all non-Attack cards.




power

Well-Laid Plans

1
S-
At the end of your turn, Retain up to 1 card.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
Draw 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D
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