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attack

Perfected Strike

2

C-

Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".

attack

Perfected Strike+

2

C-

Deal 6 damage.
Deals an additional +3 damage for ALL of your cards containing "Strike".

Perfected Strike

What we think of Perfected Strike

I would only consider taking this card on the first half of act one. As a base, it is 18 damage for 2 energy which is about average value. This is okay early but must be built around in the later stages of the game to remain relevant, or else removed. Perfected strike decks often end up with around 40 cards in, meaning that your draw can become quite unreliable. If playing a perfected strike deck, you should take all other perfected strikes that are offered as well. Consider running Headbutts to pull it back as many times as possible. This strategy is inconsistent and I would not recommend it at high ascension.

Card Synergies

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • skill

    Double Tap

    1

    B

    This turn, your next Attack is played twice.

  • attack

    Perfected Strike

    2

    C-

    Deal 6 damage.
    Deals an additional +2 damage for ALL of your cards containing "Strike".

  • attack

    Pommel Strike

    1

    C-

    Deal 9 damage.
    Draw 1 card.

  • attack

    Twin Strike

    1

    C+

    Deal 5 damage twice.

  • attack

    Wild Strike

    1

    C+

    Deal 12 damage.
    Shuffle a Wound into your draw pile.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • attack

    Swift Strike

    0

    C

    Deal 7 damage.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Eternal Feather

    uncommon

    For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

    B

    B+

    B+

    B+

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Strike Dummy

    uncommon

    Cards containing "Strike" deal 3 additional damage.

    D+

    D

    D

    D

Card Antisynergies

  • attack

    Bite

    1

    B+

    Deal 7 damage.
    Heal 2 HP.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

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