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skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.



skill

Panic Button+

0
C+
Gain 40 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Note that the turn counter includes the current turn, meaning it is just this turn and next turn affected by the debuff. A well-timed intangible effect can cover the one turn of block downtime. Otherwise, it is best played when you know the enemy's next turn will not be high damage.



power

Barricade

3
D+
Block no longer expires at the start of your turn.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




attack

Body Slam

1
B
Deal damage equal to your current Block.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Entrench

2
D-
Double your current Block.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




power

Metallicize

1
C
At the end of your turn, gain 3 Block.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




power

After Image

1
A+
Whenever you play a card, gain 1 Block.




power

Caltrops

1
A-
Whenever you are attacked, deal 3 damage to the attacker.




power

Footwork

1
A
Gain 2 Dexterity.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Piercing Wail

1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.




attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




attack

Core Surge

1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Skim

1
C+
Draw 3 cards.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




power

Like Water

1
B
At the end of your turn, if you are in Calm, gain 5 Block.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




attack

Talk to the Hand

1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.




skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
A+
A
A+
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D
D+
D
D
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B
B
B
B
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C

Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B

Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+

Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+



skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.




skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




attack

Iron Wave

1
C
Gain 5 Block.
Deal 5 damage.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




skill

Second Wind

1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Blur

1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




attack

Dash

2
A-
Gain 10 Block.
Deal 10 damage.




skill

Deflect

0
C
Gain 4 Block.




skill

Dodge and Roll

1
B
Gain 4 Block.
Next turn gain 4 Block.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Hologram

1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.




skill

Leap

1
C+
Gain 9 Block.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Stack

1
C+
Gain Block equal to the number of cards in your discard pile.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

Deceive Reality

1
B
Gain 4 Block.
Add a Safety to your hand.




skill

Defend

1
F
Gain 5 Block.




skill

Empty Body

1
C
Gain 7 Block.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Perseverance

1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.




skill

Protect

2
A-
Retain.
Gain 12 Block.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Third Eye

1
B-
Gain 7 Block.
Scry 3.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed