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Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
B
B
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
C+
C-
C-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C
C+
C+
C+
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B
B
B
B
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
D+
C+
C
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S
S-
S-
S-
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Mark of the Bloom
event
You can no longer gain health.
F
F
F
F
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed