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skill

Outmaneuver

1

D+

Next turn gain .

skill

Outmaneuver+

1

D+

Next turn gain .

Outmaneuver

What we think of Outmaneuver

Outmaneuver is a difficult and awkward card to use. It allows you 2 make the most of a dead hand by pushing the NRG to your next turn, but in most scenarios you don't want to have a dead hand in the 1st place and this card contributes to that. There is no guarantee that the NRG will be useful on the next turn because it is usually impossible to know which cards you will be drawing. For this reason, I very rarely pick this card. Even a flying knee seems better. The best case scenario makes use of well laid plans in addition to X cost cards, such as Malaise.

Card Super Synergies

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

Card Synergies

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • skill

    Malaise

    X

    A

    Enemy loses X Strength. Apply X Weak.
    Exhaust.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • attack

    Predator

    2

    B+

    Deal 15 damage.
    Next turn, draw 2 additional cards.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Ice Cream

    rare

    Energy is now conserved between turns.

    B-

    B+

    A-

    B+

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

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