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skill
Outmaneuver
1
D+
Next turn gain
.
skill
Outmaneuver+
1
D+
Next turn gain
.
Outmaneuver is a difficult and awkward card to use. It allows you 2 make the most of a dead hand by pushing the NRG to your next turn, but in most scenarios you don't want to have a dead hand in the 1st place and this card contributes to that. There is no guarantee that the NRG will be useful on the next turn because it is usually impossible to know which cards you will be drawing. For this reason, I very rarely pick this card. Even a flying knee seems better. The best case scenario makes use of well laid plans in addition to X cost cards, such as Malaise.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
attack
Skewer
X
B+
Deal 7 damage X times.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
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