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skill

Nightmare

3

B

Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.

skill

Nightmare+

2

B

Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.

Nightmare

What we think of Nightmare

Although nightmare might look unremarkable, this card can be completely game winning in the right scenario. For example, if you cast Nightmare on an upgraded catalyst, you can triple something’s poison 4 times (x81 poison). Well-laid Plans is a must-have if you are taking nightmare in order to retain either the card to be copied or nightmare itself. This card often requires a lot of energy because it is difficult to play this without taking damage. For this reason I would also recommend upgrading it. It tends to be more useful in boss fights when you are able to copy an important power or skill.

Card Super Synergies

  • skill

    Adrenaline

    0

    S+

    Gain .
    Draw 2 cards.
    Exhaust.

  • skill

    Alchemize

    1

    A-

    Obtain a random potion.
    Exhaust.

  • attack

    Backstab

    0

    A-

    Innate.
    Deal 11 damage.
    Exhaust.

  • skill

    Bullet Time

    3

    B+

    You cannot draw any cards this turn.
    Reduce the cost of cards in your hand to 0 this turn.

  • skill

    Catalyst

    1

    A-

    Double an enemy's Poison.
    Exhaust.

  • power

    Footwork

    1

    A

    Gain 2 Dexterity.

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

Card Synergies

  • power

    A Thousand Cuts

    2

    B

    Whenever you play a card, deal 1 damage to ALL enemies.

  • power

    Accuracy

    1

    D+

    Shivs deal 4 additional damage.

  • power

    After Image

    1

    A+

    Whenever you play a card, gain 1 Block.

  • power

    Caltrops

    1

    A-

    Whenever you are attacked, deal 3 damage to the attacker.

  • skill

    Concentrate

    0

    E

    Discard 3 cards.
    Gain .

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • power

    Envenom

    2

    A

    Whenever an attack deals unblocked damage, apply 1 Poison.

  • attack

    Flying Knee

    1

    B-

    Deal 8 damage.
    Next turn gain .

  • attack

    Grand Finale

    0

    E-

    Can only be played if there are no cards in your draw pile.
    Deal 50 damage to ALL enemies.

  • attack

    Heel Hook

    1

    D

    Deal 5 damage.
    If the enemy has Weak, Gain and draw 1 card.

  • power

    Infinite Blades

    1

    B+

    At the start of your turn, add a Shiv to your hand.

  • power

    Noxious Fumes

    1

    A+

    At the start of your turn, apply 2 Poison to ALL enemies.

  • skill

    Outmaneuver

    1

    D+

    Next turn gain .

  • skill

    Setup

    1

    D

    Place a card in your hand on top of your draw pile.
    It cost 0 until it is played.

  • skill

    Tactician

    E+

    Unplayable.
    If this card is discarded from your hand, gain .

  • power

    Tools of the Trade

    1

    B+

    At the start of your turn, draw 1 card and discard 1 card.

  • skill

    Apparition

    1

    A-

    Gain 1 Intangible.
    Exhaust.
    Ethereal.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • power

    Magnetism

    2

    A-

    At the start of each turn, add a random colorless card to your hand.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • skill

    Miracle

    0

    A

    Retain.
    Gain .
    Exhaust.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Ancient Tea Set

    common

    Whenever you enter a Rest Site, start the next combat with 2 Energy.

    C

    C-

    C-

    C-

  • Art of War

    common

    If you do not play any Attacks during your turn, gain an extra Energy next turn.

    D

    C

    C+

    C+

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

    C

    C

    C

  • Lantern

    common

    Gain 1 Energy on the first turn of each combat.

    B+

    B+

    B+

    B

  • Gremlin Horn

    uncommon

    Whenever an enemy dies, gain 1 Energy and draw 1 card.

    B+

    D+

    D+

    B+

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    D+

    C

    C-

    C

  • Ectoplasm

    boss

    Gain 1 Energy at the start of each turn. You can no longer gain Gold.

    A-

    A-

    A-

    A-

  • Philosopher's Stone

    boss

    Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.

    B

    B

    B

    B

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Sozu

    boss

    Gain 1 Energy at the start of each turn. You can no longer use potions.

    A

    A

    A

    A

  • Strange Spoon

    shop

    Cards which Exhaust when played will instead discard 50% of the time.

    B+

    C-

    B-

    B+

  • Busted Crown

    boss

    Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.

    A+

    A+

    A+

    A+

  • Fusion Hammer

    boss

    Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.

    A

    A

    A

    A

  • Coffee Dripper

    boss

    Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.

    B+

    B

    B

    B

  • Incense Burner

    rare

    Every 6 turns, gain 1 Intangible.

    A

    A+

    A

    A+

  • Nunchaku

    rare

    Every time you play 10 Attacks, gain 1 Energy.

    B-

    B+

    B-

    B

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Mark of Pain

    boss

    Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.

    A+

  • Hovering Kite

    boss

    The first time you discard a card each turn, gain [energy].

    B+

  • Pure Water

    starter

    At the start of each combat, add a Miracle into your hand.

    B-

  • Holy Water

    boss

    Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.

    A-

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

  • Slaver's Collar

    boss

    During Boss and Elite combats, gain [energy] at the start of your turn.

    B-

    B-

    B-

    B-

Card Antisynergies

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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