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skill

Multi-Cast

X

B

Evoke your next Orb X times.

skill

Multi-Cast+

X

B

Evoke your next Orb X+1 times.

Multi-Cast

What we think of Multi-Cast

It can be difficult to get a lot of value out of multi-cast. This card works best with dark orbs that have accumulated a lot of damage. It can also work well with plasma to generate a very high amount of energy. This energy can then be spent on an X cost card if you have one in hand.

Card Super Synergies

  • skill

    Darkness

    1

    D+

    Channel 1 Dark.

  • attack

    Doom and Gloom

    2

    C

    Deal 10 damage to ALL enemies.
    Channel 1 Dark.

Card Synergies

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • skill

    Chaos

    1

    C-

    Channel 1 random Orb.

  • skill

    Consume

    2

    C+

    Gain 2 Focus.
    Lose 1 Orb Slot.

  • power

    Defragment

    1

    B+

    Gain 1 Focus.

  • skill

    Double Energy

    1

    C+

    Double your Energy.
    Exhaust.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • power

    Electrodynamics

    2

    B+

    Lightning now hits ALL enemies.
    Channel 2 Lightning.

  • skill

    Fusion

    2

    B-

    Channel 1 Plasma.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Rainbow

    2

    B-

    Channel 1 Lightning, 1 Frost, and 1 Dark.
    Exhaust.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • attack

    Scrape

    1

    D+

    Deal 7 damage.
    Draw 4 cards.
    Discard all cards drawn this way that do not cost 0.

  • skill

    Skim

    1

    C+

    Draw 3 cards.

  • skill

    Forethought

    1

    C-

    Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • power

    Mayhem

    2

    D

    At the start of your turn, play the top card of your draw pile.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Chemical X

    shop

    The effects of your cost X cards are increased by 2.

    B+

    B+

    B+

    C

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Data Disk

    common

    Start each combat with 1 Focus.

    B+

  • Symbiotic Virus

    uncommon

    At the start of each combat, Channel 1 Dark.

    B-

  • Nuclear Battery

    boss

    At the start of each combat, Channel 1 Plasma.

    B+

  • Frozen Core

    boss

    Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.

    A-

Card Antisynergies

  • attack

    Barrage

    1

    B-

    Deal 4 damage for each Channeled Orb.

  • power

    Capacitor

    1

    B-

    Gain 2 Orb slots.

  • attack

    Compile Driver

    1

    C+

    Deal 7 damage.
    Draw 1 card for each unique Orb you have.

  • skill

    Dualcast

    1

    B-

    Evoke your next Orb 2 times.

  • skill

    Fission

    0

    B-

    Remove all of your Orbs.
    Gain and draw 1 card for each Orb removed.
    Exhaust.

  • power

    Loop

    1

    B-

    At the start of your turn, use the passive ability of your next Orb.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Recursion

    1

    C-

    Evoke your next Orb.
    Channel the Orb that was just Evoked.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Gold-Plated Cables

    uncommon

    Your rightmost Orb triggers its passive an additional time.

    B+

  • Inserter

    boss

    Every 2 turns, gain 1 Orb Slot.

    A

  • Runic Capacitor

    shop

    Start each combat with 3 additional Orb slots.

    B

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