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power

Mental Fortress

1

B

Whenever you change Stances, gain 4 Block.

power

Mental Fortress+

1

B

Whenever you change Stances, gain 6 Block.

Mental Fortress

What we think of Mental Fortress

Mental fortress is a build around card that requires you to take many stance change effects. Note that exit also counts as a change of stance. Obviously, this card synergises extremely well with flurry of blows, as not only are you generating block for changing stances, but most of the time you will also drawing an additional attack. Multiple copies of this make the effect even stronger, in many cases meaning you don't need to use block cards. Note that this strategy can be fairly inconsistent, as if you do not draw the stance change cards that you need you will often die on the same turn. I would not include mantra cards when employing this kind of strategy.

Card Synergies

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • power

    Devotion

    1

    B

    At the start of your turn, gain 2 Mantra.

  • attack

    Eruption

    2

    C

    Deal 9 damage.
    Enter Wrath.

  • attack

    Fear No Evil

    1

    B+

    Deal 8 damage.
    If the enemy intends to Attack, enter Calm.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • skill

    Indignation

    1

    D

    If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

  • skill

    Inner Peace

    1

    B+

    If you are in Calm, draw 3 cards.
    Otherwise, enter Calm.

  • skill

    Pray

    1

    D+

    Gain 3 Mantra.
    Shuffle an Insight into your draw pile.

  • skill

    Prostrate

    0

    C+

    Gain 2 Mantra.
    Gain 4 Block.

  • skill

    Simmering Fury

    1

    B-

    At the start of your next turn, enter Wrath and draw 2 cards.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • skill

    Tranquility

    1

    B

    Retain.
    Enter Calm.
    Exhaust.

  • skill

    Vigilance

    2

    C

    Gain 8 Block.
    Enter Calm.

  • skill

    Wave of the Hand

    1

    C-

    Whenever you gain Block this turn, apply 1 Weak to ALL enemies.

  • skill

    Worship

    2

    C-

    Gain 5 Mantra.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • skill

    The Bomb

    2

    D+

    At the end of 3 turns, deal 40 damage to ALL enemies.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Stone Calendar

    rare

    At the end of turn 7, deal 52 damage to ALL enemies.

    D

    C

    C+

    D

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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