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Introducing the new SpireSpy
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power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Mayhem+
1
D
At the start of your turn, play the top card of your draw pile.
Looks strong at first, but often ends up backfiring. (Hitting enemies with thorns, wasting powerful abilities on the wrong targets, playing cards that debuff you on bad turns, etc.) The played cards count towards the total for the Time Eater and cause damage from the Heart.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
attack
Bludgeon
3
B
Deal 32 damage.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Skewer
X
B+
Deal 7 damage X times.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain
.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
attack
Conclude
1
B+
Deal 12 damage to ALL enemies.
End your turn.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed