Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

power

Mayhem

2

D

At the start of your turn, play the top card of your draw pile.

power

Mayhem+

1

D

At the start of your turn, play the top card of your draw pile.

Mayhem

What we think of Mayhem

Looks strong at first, but often ends up backfiring. (Hitting enemies with thorns, wasting powerful abilities on the wrong targets, playing cards that debuff you on bad turns, etc.) The played cards count towards the total for the Time Eater and cause damage from the Heart.

Card Synergies

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • skill

    Dual Wield

    1

    D+

    Create a copy of an Attack or Power card in your hand.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • skill

    Doppelganger

    X

    D+

    Next turn, draw X cards and gain X Energy.

  • attack

    Eviscerate

    3

    E

    Costs 1 less Energy for each card discarded this turn.
    Deal 7 damage three times.

  • skill

    Malaise

    X

    A

    Enemy loses X Strength. Apply X Weak.
    Exhaust.

  • skill

    Nightmare

    3

    B

    Choose a card.
    Next turn, add 3 copies of that card into your hand.
    Exhaust.

  • attack

    Skewer

    X

    B+

    Deal 7 damage X times.

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • attack

    Meteor Strike

    5

    F+

    Deal 24 damage.
    Channel 3 Plasma.

  • skill

    Multi-Cast

    X

    B

    Evoke your next Orb X times.

  • skill

    Reinforced Body

    X

    B+

    Gain 7 Block X times.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • attack

    Sunder

    3

    C

    Deal 24 damage.
    If this kills the enemy, gain .

  • skill

    Tempest

    X

    C+

    Channel X Lightning.
    Exhaust.

  • attack

    Thunder Strike

    3

    D-

    Deal 7 damage to a random enemy for each Lightning Channeled this combat.

  • skill

    Collect

    X

    D+

    Put Miracle+ into your hand at the start of your next X turns.
    Exhaust.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • power

    Deva Form

    3

    C

    Ethereal.
    At the start of your turn, gain and increase this gain by 1.

  • skill

    Omniscience

    4

    C+

    Choose a card in your draw pile.
    Play the chosen card twice and Exhaust it.
    Exhaust.

  • attack

    Ragnarok

    3

    A-

    Deal 5 damage to a random enemy 5 times.

  • attack

    Sands of Time

    4

    B+

    Retain.
    Deal 20 damage.
    When Retained, lower its cost by 1 this combat.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

Card Antisynergies

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

  • power

    Corruption

    3

    A+

    Skills cost 0.
    Whenever you play a Skill, Exhaust it.

  • power

    Wraith Form

    3

    S

    Gain 2 Intangible.
    At the end of your turn, lose 1 Dexterity.

  • power

    Biased Cognition

    1

    A

    Gain 4 Focus.
    At the start of each turn, lose 1 Focus.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • attack

    Conclude

    1

    B+

    Deal 12 damage to ALL enemies.
    End your turn.

  • skill

    Meditate

    1

    B+

    Put a card from your discard pile into your hand and Retain it.
    Enter Calm.
    End your turn.

Leave A Comment