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power

Master Reality

1

B-

Whenever a card is created during combat, Upgrade it.

power

Master Reality+

0

B-

Whenever a card is created during combat, Upgrade it.

Master Reality

What we think of Master Reality

Master reality is another niche but incredibly strong power. It works best with battle hymn, as the card that is generated every single turn is upgraded. It obviously works well with any cards that create another card, but it works best with dead branch, especially since many of the cards that get created in the watcher are also then exhausted themselves. This is a game breaking combination. On the other hand, many decks do not require or benefit from master reality, so make sure you have enough create effects to make this power worth it.

Card Super Synergies

  • power

    Battle Hymn

    1

    B-

    At the start of each turn, add a Smite into your hand.

Relic Super Synergies

Relic Supersynergies are fixed!

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

Card Synergies

  • attack

    Carve Reality

    1

    C

    Deal 6 damage.
    Add a Smite to your hand.

  • skill

    Conjure Blade

    X

    D+

    Shuffle an Expunger into your draw pile.
    Exhaust.
    (Expunger costs 1, deals 9 damage X times.)

  • skill

    Deceive Reality

    1

    B

    Gain 4 Block.
    Add a Safety to your hand.

  • skill

    Deus Ex Machina

    B-

    Unplayable.
    When you draw this card, add 2 Miracles to your hand and Exhaust.

  • skill

    Evaluate

    1

    B-

    Gain 6 Block.
    Shuffle an Insight into your draw pile.

  • skill

    Foreign Influence

    0

    D+

    Choose 1 of 3 Attacks of any color to add into your hand.
    Exhaust.

  • skill

    Pray

    1

    D+

    Gain 3 Mantra.
    Shuffle an Insight into your draw pile.

  • attack

    Reach Heaven

    2

    B

    Deal 10 damage.
    Shuffle a Through Violence into your draw pile.

  • power

    Study

    2

    C+

    At the end of your turn, shuffle an Insight into your draw pile.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Discovery

    1

    B+

    Choose 1 of 3 random cards to add to your hand.
    It costs 0 this turn.
    Exhaust.

  • skill

    Jack Of All Trades

    0

    C

    Add 1 random Colorless card to your hand.
    Exhaust.

  • power

    Magnetism

    2

    A-

    At the start of each turn, add a random colorless card to your hand.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Toolbox

    uncommon

    At the start of each combat, add a random colorless card to your hand.

    C-

    C-

    C-

    C-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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