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Introducing the new SpireSpy
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attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Masterful Stab+
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 16 Damage.
Masterful stab is an extremely energy efficient card if you have not taken any damage. Since the silent does not have any healing effects in her class, it is surprisingly common to take 0 damage in a fight. Even after having taken damage once, this card is still worth playing for one energy. If a fight goes for long enough this can become a five cost curse in your deck but in most hallway fights that is not an important factor. In that sense, it is quite similar to glass knife in that it is bad in long fights and good in short ones.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
attack
Finisher
1
C
Deal 6 damage for each Attack played this turn.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
A+
A
A+
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Wrist Blade
boss
Attacks that cost 0 deal 4 additional damage.
C
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed