

Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised



power

Magnetism

2
A-
At the start of each turn, add a random colorless card to your hand.



power

Magnetism+

1
A-
At the start of each turn, add a random colorless card to your hand.



attack

Mind Blast

2
C
Innate.
Deal damage equal to the number of cards in your draw pile.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




skill

Amplify

1
D-
This turn, your next Power is played twice.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




power

Master Reality

1
B-
Whenever a card is created during combat, Upgrade it.

Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A



attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed