Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
power
Magnetism+
1
A-
At the start of each turn, add a random colorless card to your hand.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed