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power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
power
Loop+
1
B-
At the start of your turn, use the passive ability of your next Orb 2 times.
Loop is an extremely powerful power. It grants you the passive bonus of an orb without requiring the slot or the orb’s generation. If you are struggling to generate orb slots, this is a fine alternative. Stacking loops can be very effective. When playing with loop, trying to ensure that by the end of the turn the orb in your front slot is the one that you want. I typically try to keep a Frost orb on the front slot to reliably generate block.
skill
Amplify
1
D-
This turn, your next Power is played twice.
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Fusion
2
B-
Channel 1 Plasma.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
skill
Auto-Shields
1
C+
If you have 0 Block, gain 11 Block.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed