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attack
Lesson Learned
2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
attack
Lesson Learned+
2
S-
Deal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Better the earlier you get it. Note that the upgrades are permanent, not just for this encounter, and that the encounter does not benefit from the upgrade. If you pick up this card in act one, it is not uncommon to finish with a fully upgraded deck. When you have this card, consider taking more hallway fights than you normally would since it allows you to permanently upgrade a card at low risk. Although it might look silly to upgrade this, if it allows you to more consistently get an upgrade in your deck it is easily worth it. For obvious reasons, this card synergises extremely well with Fusion hammer.
Relic Supersynergies are fixed!
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
A
A
A
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
skill
Apotheosis
2
A+
Upgrade ALL of your cards for the rest of combat.
Exhaust.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed