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Introducing the new SpireSpy
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skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
skill
Inner Peace+
1
B+
If you are in Calm, draw 4 cards.
Otherwise, enter Calm.
Inner peace is a cheap way to enter calm or draw cards. the draw is extremely energy efficient, and although there are better sources of calm sometimes it is all you need to make sure you can get in and out of wrath on the same turn. The draw effect is most powerful when you have a considerable amount of energy, typically because of a collect or deva form.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed