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skill

Infernal Blade

1

C

Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.

skill

Infernal Blade+

0

C

Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.

Infernal Blade

What we think of Infernal Blade

This is a card that I would only really consider taking on act one. it is very unreliable and later on in a run when you have higher energy you might find that you are ending the turn with energy to spare when you draw this card. The power of the card lies in its ability to create an expensive attack such as bludgeon and allow you to play it for free. The worst case scenarios for this card are hardly terrible, but its unpredictable nature makes it a liability and often times you would be better with a leaner deck.

Card Synergies

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

Relic Synergies

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Card Antisynergies

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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