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skill
Infernal Blade
1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
skill
Infernal Blade+
0
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
This is a card that I would only really consider taking on act one. it is very unreliable and later on in a run when you have higher energy you might find that you are ending the turn with energy to spare when you draw this card. The power of the card lies in its ability to create an expensive attack such as bludgeon and allow you to play it for free. The worst case scenarios for this card are hardly terrible, but its unpredictable nature makes it a liability and often times you would be better with a leaner deck.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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