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skill

Indignation

1

D

If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

skill

Indignation+

1

D

If you are in Wrath, apply 5 Vulnerable to ALL enemies, otherwise enter Wrath.

Indignation

What we think of Indignation

Indignation is an awkward card. Typically, once you are in wrath, every single point of energy matters as you need to make sure that any attacking enemies die unless you plan on leaving the stance on the same turn. There are much more energy efficient and consistent sources of entering wrath, so the only reason to take this card is to apply the heavy vulnerable debuff to the enemies. Vulnerable does stack extremely well with wrath, so this effect can be devastating particularly in longer fights. However, such circumstances tend to make this card to hindrance more often than a help.

Card Synergies

  • attack

    Crush Joints

    1

    B-

    Deal 8 damage.
    If the last card played this combat was a Skill, apply 1 Vulnerable.

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • attack

    Flurry Of Blows

    0

    B+

    Deal 4 damage.
    Whenever you change stances, return this from the discard pile to your hand.

  • skill

    Indignation

    1

    D

    If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • power

    Rushdown

    1

    C

    Whenever you enter Wrath, draw 2 cards.

  • attack

    Wallop

    2

    B

    Deal 9 damage.
    Gain Block equal to unblocked damage dealt.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • power

    Sadistic Nature

    0

    B

    Whenever you apply a Debuff to an enemy, they take 5 damage.

  • skill

    Trip

    0

    C+

    Apply 2 Vulnerable.

Relic Synergies

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    A

    A-

    B+

    A

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Odd Mushroom

    event

    When Vulnerable, take 25% more damage rather than 50%.

    C-

    C-

    C-

    C-

  • Hand Drill

    shop

    Whenever you break an enemy's Block, apply 2 Vulnerable.

    C+

    D+

    D+

    C+

  • Paper Phrog

    uncommon

    Enemies with Vulnerable take 75% more damage rather than 50%.

    A

  • Champion Belt

    rare

    Whenever you apply Vulnerable, also apply 1 Weak.

    B-

  • Violet Lotus

    boss

    Whenever you exit Calm, gain an additional [energy].

    A

Card Antisynergies

  • skill

    Pressure Points

    1

    D-

    Apply 8 Mark.
    ALL enemies lose HP equal to their Mark.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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