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skill

Hologram

1

B+

Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.

skill

Hologram+

1

B+

Gain 5 Block.
Return a card from your discard pile to your hand.

Hologram

What we think of Hologram

Hologram is an extremely powerful common card for the defect, although at first glance it looks fairly insignificant. I would happily take up to three or four holograms in my deck. Being able to pull any card out of your discard pile is incredibly powerful and makes piecing combo pieces together much more consistent. It is adaptive, allowing you to pull either defensive or offensive cards depending on what is required. Even without providing any block, this card would still be powerful. The defect has a crazy combo, where you can use two holograms and two copies of madness to make the holograms free and then generate infinite block by having the holograms pull each other out. This works very well against the heart or with relics such as letter opener.

Card Super Synergies

  • attack

    All For One

    2

    C

    Deal 10 damage.
    Put all Cost 0 cards from your discard pile into your hand.

  • attack

    Blizzard

    1

    E+

    Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • attack

    Streamline

    2

    A-

    Deal 15 damage.
    Reduce this card's cost by 1 this combat.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

Card Synergies

  • skill

    Stack

    1

    C+

    Gain Block equal to the number of cards in your discard pile.

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

Card Antisynergies

  • skill

    Reboot

    0

    B+

    Shuffle all of your cards into your draw pile, then draw 4 cards.
    Exhaust.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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