Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
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power
Hello World
1
B-
At the start of your turn, add a random Common card into your hand.
power
Hello World+
1
B-
Innate.
At the start of your turn, add a random Common card into your hand.
Good in the early game, not as powerful late. Is almost as good as an extra card draw every turn. The common cards for Defect are all solid, with the exception of a solitary Claw (but at 0 energy, I'll give it a pass). This begins to have a downside after your first shuffle, when your deck is filled with random commons instead of more powerful cards that have synergise with your decks. Can be used as a last resort if you have built a mainly offensive or defensive deck and need some of the other (e.g. a full frost deck with no damage).
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
skill
Amplify
1
D-
This turn, your next Power is played twice.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Gremlin Visage
event
Start each combat with 1 Weak.
F
F
F
F
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed