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power

Hello World

1

B-

At the start of your turn, add a random Common card into your hand.

power

Hello World+

1

B-

Innate.
At the start of your turn, add a random Common card into your hand.

Hello World

What we think of Hello World

Good in the early game, not as powerful late. Is almost as good as an extra card draw every turn. The common cards for Defect are all solid, with the exception of a solitary Claw (but at 0 energy, I'll give it a pass). This begins to have a downside after your first shuffle, when your deck is filled with random commons instead of more powerful cards that have synergise with your decks. Can be used as a last resort if you have built a mainly offensive or defensive deck and need some of the other (e.g. a full frost deck with no damage).

Card Synergies

  • skill

    Aggregate

    1

    D+

    Gain for every 4 cards in your draw pile.

  • skill

    Amplify

    1

    D-

    This turn, your next Power is played twice.

  • attack

    Claw

    0

    C

    Deal 3 damage.
    All Claw cards deal 2 additional damage this combat.

  • skill

    Force Field

    4

    D

    Costs 1 less for each Power card played this combat.
    Gain 12 Block.

  • power

    Heatsinks

    1

    E+

    Whenever you play a Power card, draw 1 card.

  • skill

    Stack

    1

    C+

    Gain Block equal to the number of cards in your discard pile.

  • power

    Storm

    1

    E

    Whenever you play a Power, Channel 1 Lightning.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

Relic Synergies

  • Frozen Egg

    uncommon

    Whenever you add a Power card to your deck, Upgrade it.

    B+

    B+

    B+

    B+

  • Mummified Hand

    uncommon

    Whenever you play a Power, a random card in your hand costs 0 for the turn.

    B-

    B-

    A-

    B-

  • Bird-Faced Urn

    rare

    Whenever you play a Power, heal 2 HP.

    B-

    B+

    A-

    B+

  • Gambling Chip

    rare

    At the start of each combat, discard any number of cards then draw that many.

    A-

    A

    A-

    A

  • Gremlin Visage

    event

    Start each combat with 1 Weak.

    F

    F

    F

    F

Relic Antisynergies

  • Bag of Marbles

    common

    At the start of each combat, apply 1 Vulnerable to ALL enemies.

    A

    A-

    B+

    A

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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