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power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.



power

Heatsinks+

1
E+
Whenever you play a Power card, draw 2 cards.
Heatsinks is typically only taken in a creative AI deck, or one that runs a lot of powers in combination with storm. I would generally never pick this card, though I could understand getting it if you already had creative AI. it is normally something that I would want creative AI to generate rather than to draft in the deck.



power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




skill

Amplify

1
D-
This turn, your next Power is played twice.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




power

Buffer

2
B-
Prevent the next time you would lose HP.




power

Capacitor

1
B-
Gain 2 Orb slots.




power

Defragment

1
B+
Gain 1 Focus.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Hello World

1
B-
At the start of your turn, add a random Common card into your hand.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Magnetism

2
A-
At the start of each turn, add a random colorless card to your hand.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.

Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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