Drag and drop your whole 'run' folder, 'character' folder or individual runs anywhere on the site.
To find your files: In your Steam library, right click on "Slay the Spire" and navigate to Properties > Local Files > Browse Local Files.
Introducing the new SpireSpy
We've redesigned SpireSpy to make browsing faster and items better organised
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
attack
Headbutt+
1
C+
Deal 12 damage.
Place a card from your discard pile on top of your draw pile.
Best suited to bigger decks, as you have a larger pool of cards to choose from on average.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed