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skill

Havoc

1

C-

Play the top card of your draw pile and Exhaust it.

skill

Havoc+

0

C-

Play the top card of your draw pile and Exhaust it.

Havoc

What we think of Havoc

Havoc is an extremely dangerous card. Although it has the potential to high roll and play expensive and powerful cards for zero energy, the fact that you do not get to pick the targets for the attack makes the card much worse. Furthermore, havoc exhausts the card, which means your win condition such as a supercharged searing blow could be exhausted. Other times, you might accidentally hit an enemy with thorns, accidentally reach a certain health threshold on a specific boss, or even accidentally exhaust your entire hand. Having a run end due to Havoc is extremely saddening. Cards such as warcry and headbutt allow you to choose which card havoc triggers, assuming you draw one of these cards alongside havoc and the card that you want is either in your discard pile or also in your hand (if this sounds unlikely to happen, it’s because it is). Note that X cost cards do not actually use any energy.

Card Super Synergies

  • attack

    Headbutt

    1

    C+

    Deal 9 damage.
    Place a card from your discard pile on top of your draw pile.

  • skill

    Warcry

    0

    B-

    Draw a card.
    Place a card from your hand on top of your draw pile.
    Exhaust.

Card Synergies

  • skill

    Armaments

    1

    C+

    Gain 5 Block.
    Upgrade a card in your hand for the rest of combat.

  • attack

    Blood for Blood

    4

    D+

    Costs 1 less for each time you lose HP in combat.
    Deal 18 damage.

  • attack

    Bludgeon

    3

    B

    Deal 32 damage.

  • power

    Dark Embrace

    2

    D+

    Whenever a card is Exhausted, draw 1 card.

  • power

    Demon Form

    3

    A

    At the start of each turn, gain 2 Strength.

  • skill

    Exhume

    1

    C

    Choose an Exhausted card and put it in your hand.
    Exhaust.

  • power

    Feel No Pain

    1

    D

    Whenever a card is Exhausted, gain 3 Block.

  • power

    Fire Breathing

    1

    C+

    Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

  • skill

    Power Through

    1

    C-

    Add 2 Wounds to your hand.
    Gain 15 Block.

  • attack

    Rampage

    1

    C

    Deal 8 damage.
    Every time this card is played, increase its damage by 5 for this combat.

  • skill

    Sentinel

    1

    E+

    Gain 5 Block.
    If this card is Exhausted, gain .

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • skill

    Beta

    2

    E

    Shuffle an Omega into your draw pile.
    Exhaust.

  • skill

    Chrysalis

    2

    B-

    Add 3 random Skills into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • skill

    Metamorphosis

    2

    B

    Add 3 random Attacks into your Draw Pile.
    They cost 0 this combat.
    Exhaust.

  • power

    Omega

    3

    S

    At the start of your turn deal 50 damage to ALL enemies.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    Transmutation

    X

    C+

    Add X random Colorless cards into your hand.
    They cost 0 this turn.
    Exhaust.

  • curse

    Decay

    Unplayable.
    At the end of your turn, take 2 damage.

  • curse

    Doubt

    Unplayable.
    At the end of your turn, gain 1 Weak.

  • curse

    Injury

    Unplayable.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

  • curse

    Pain

    Unplayable.
    While in hand, lose 1 HP when other cards are played.

  • curse

    Parasite

    Unplayable.
    If transformed or removed from your deck, lose 3 Max HP.

  • curse

    Writhe

    Unplayable.
    Innate.

Relic Synergies

  • Happy Flower

    common

    Every 3 turns, gain 1 Energy.

    C

    C

    C

    C

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Frozen Eye

    rare

    When viewing your Draw Pile, the cards are now shown in order.

    C

    C+

    C

    D

  • Sundial

    rare

    Every 3 times you shuffle your deck, gain 2 Energy.

    D+

    C

    C-

    C

  • The Abacus

    shop

    Gain 6 Block whenever you shuffle your draw pile.

    D+

    C-

    D+

    D+

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

  • Melange

    shop

    Whenever you shuffle your draw pile, Scry 3.

    C-

Card Antisynergies

  • skill

    Battle Trance

    0

    A

    Draw 3 cards.
    You cannot draw additional cards this turn.

  • curse

    Pride

    Innate.
    At the end of your turn, place a copy of this card on top of your draw pile.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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