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skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.



skill

Havoc+

0
C-
Play the top card of your draw pile and Exhaust it.
Havoc is an extremely dangerous card. Although it has the potential to high roll and play expensive and powerful cards for zero energy, the fact that you do not get to pick the targets for the attack makes the card much worse. Furthermore, havoc exhausts the card, which means your win condition such as a supercharged searing blow could be exhausted. Other times, you might accidentally hit an enemy with thorns, accidentally reach a certain health threshold on a specific boss, or even accidentally exhaust your entire hand. Having a run end due to Havoc is extremely saddening. Cards such as warcry and headbutt allow you to choose which card havoc triggers, assuming you draw one of these cards alongside havoc and the card that you want is either in your discard pile or also in your hand (if this sounds unlikely to happen, it’s because it is). Note that X cost cards do not actually use any energy.



attack

Headbutt

1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




attack

Bludgeon

3
B
Deal 32 damage.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




skill

Sentinel

1
E+
Gain 5 Block.
If this card is Exhausted, gain
.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Writhe
Unplayable.
Innate.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
C
C
C
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
C
C-
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+

Melange
shop
Whenever you shuffle your draw pile, Scry 3.
C-



skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed