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attack

Hand of Greed

2

B

Deal 20 damage.
If Fatal, gain 20 Gold.

attack

Hand of Greed+

2

B

Deal 25 damage.
If Fatal, gain 25 Gold.

Hand of Greed

What we think of Hand of Greed

Obvious as it may sound, remember to route lots of shops with this card. If hallway fights aren't posing a challenge, include plenty on your way to the shops. Since you can buy relics at the shops, elites become less necessary.

Card Synergies

  • attack

    Hand of Greed

    2

    B

    Deal 20 damage.
    If Fatal, gain 20 Gold.

  • skill

    Madness

    1

    C

    Reduce the cost of a random card in your hand cost to 0 this combat.
    Exhaust.

  • skill

    Bloodletting

    0

    B-

    Lose 3 HP.
    Gain .

  • skill

    Double Tap

    1

    B

    This turn, your next Attack is played twice.

  • skill

    Setup

    1

    D

    Place a card in your hand on top of your draw pile.
    It cost 0 until it is played.

  • power

    Well-Laid Plans

    1

    S-

    At the end of your turn, Retain up to 1 card.

  • power

    Echo Form

    3

    A+

    The first card you play each turn is played twice.
    Ethereal.

  • skill

    Recycle

    1

    C

    Exhaust a card.
    Gain equal to its cost.

  • skill

    Swivel

    2

    C+

    Gain 8 Block.
    The next Attack you play costs 0.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Synergies

  • Pen Nib

    common

    Every 10th Attack you play deals double damage.

    A

    A-

    B

    A

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Smiling Mask

    uncommon

    The merchant's card removal service now always costs 50 Gold.

    C-

    C+

    C-

    C-

  • The Courier

    uncommon

    The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

    D+

    D+

    D+

    D+

  • Old Coin

    rare

    Gain 300 Gold.

    C-

    C-

    C-

    C-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Tiny House

    boss

    Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

    C-

    C-

    C-

    C-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • Bloody Idol

    event

    Whenever you gain Gold, heal 5 HP.

    B-

    B+

    B+

    B+

  • Golden Idol

    event

    Enemies drop 25% more Gold.

    C+

    C+

    C+

    C+

  • Membership Card

    shop

    50% discount on all products!

    D+

    D+

    D+

    D+

  • Ssserpent Head

    event

    Whenever you begin an Event, gain 50 Gold.

    D+

    D+

    D+

    D+

  • Maw Bank

    common

    Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

    D

    D

    D

    D

  • Pocketwatch

    rare

    Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

    C+

    C-

    C-

    C-

  • Ceramic Fish

    common

    Whenever you add a card to your deck, gain 9 Gold.

    D

    D

    D

    D

Card Antisynergies

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Antisynergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Ectoplasm

    boss

    Gain 1 Energy at the start of each turn. You can no longer gain Gold.

    A-

    A-

    A-

    A-

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