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skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
skill
Halt+
0
C+
Gain 4 Block.
Wrath: Gain 14 additional Block.
At first glance, Halt might look unimpressive. However, after trying it out, you will find that in many scenarios the additional block generated by this card allows you to stay in wrath at the end of a turn without being too heavily punished. This is particularly the case in act one where the enemies do not have as hard hitting attacks. I would not take this card unless I had consistent sources of wrath, for example a Tantrum. In the worst case scenario, this still provides some free block no matter what stance you are in.
attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
skill
Meditate
1
B+
Put a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Turnip
rare
You can no longer become Frail.
B-
B
C+
B
power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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