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attack
Glass Knife
1
A-
Deal 8 damage twice.
Glass Knife's damage is lowered by 2 this combat.
attack
Glass Knife+
1
A-
Deal 12 damage twice.
Glass Knife's damage is lowered by 2 this combat.
Glass knife is a very solid source of damage for hallway fights. Its up-front damage is extremely energy efficient and can sometimes help kill an enemy on turn one. Due to the fact that the damage eventually drops off, this card is not as strong in elites and especially in boss fights. This card should be considered an upgrade priority. Obviously, the bigger your deck is the less noticeable the reduction effect is. I would pick this card over passing, but some of the silent’s rare cards are better win conditions.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Terror
1
A
Apply 99 Vulnerable.
Exhaust.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Bottled Flame
uncommon
Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
B+
B+
B+
B+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed