Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

skill

Genetic Algorithm

1

C-

Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.

skill

Genetic Algorithm+

1

C-

Gain 1 Block.
When played, permanently increase this card's Block by 3.
Exhaust.

Genetic Algorithm

What we think of Genetic Algorithm

If I see a genetic algorithm in act one, I typically find myself picking it up. Bear in mind that it makes your deck considerably worse until it has been played four or five times, so if you are planning on taking a risky route with a lot of encounters or elites you should not be picking this up. When it is fully charged, it can be a huge source of block which is useful against some of the bigger bosses like the heart. You should not really pick up another copy after act 1. I normally limit myself to picking up two copies of this card to prevent myself dying from hallway fights.

Card Synergies

  • power

    Static Discharge

    1

    B+

    Whenever you receive unblocked attack damage, Channel 1 Lightning.

Relic Synergies

  • Bronze Scales

    common

    Start each combat with 3 Thorns.

    D+

    B-

    C+

    C

  • Mercury Hourglass

    uncommon

    At the start of your turn, deal 3 damage to ALL enemies.

    C

    C

    C

    C

  • Runic Dodecahedron

    uncommon

    If your HP is full, gain 1 Energy at the start of each turn.

    D

    D-

    D-

    D-

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Calipers

    rare

    At the start of your turn, lose 15 Block rather than all of your Block.

    D

    C+

    B-

    C-

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Thread and Needle

    rare

    At the start of each combat, gain 4 Plated Armor.

    A-

    A+

    A

    A

  • Torii

    rare

    Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.

    C-

    C+

    C+

    C+

  • Turnip

    rare

    You can no longer become Frail.

    B-

    B

    C+

    B

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Card Antisynergies

  • skill

    Aggregate

    1

    D+

    Gain for every 4 cards in your draw pile.

  • skill

    Panic Button

    0

    C+

    Gain 30 Block.
    You cannot gain Block from cards for the next 2 turns.
    Exhaust.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

Leave A Comment