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skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
skill
Genetic Algorithm+
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 3.
Exhaust.
If I see a genetic algorithm in act one, I typically find myself picking it up. Bear in mind that it makes your deck considerably worse until it has been played four or five times, so if you are planning on taking a risky route with a lot of encounters or elites you should not be picking this up. When it is fully charged, it can be a huge source of block which is useful against some of the bigger bosses like the heart. You should not really pick up another copy after act 1. I normally limit myself to picking up two copies of this card to prevent myself dying from hallway fights.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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