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skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
skill
Foreign Influence+
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
It costs 0 this turn.
Exhaust.
More often than not, foreign influence is a bad card. When discovering cards from your own class, there is a much higher chance of drafting something that synergises with your deck. Since this card can generate options from any classes, you rarely find what you are looking for. Normally it is nice to benefit from the card costing zero the first time it is played, allowing you to lean towards the more expensive options, but in many cases cards are offered that will do nothing at all when you're playing as the watcher which doesn't allow you to be as picky. (For example, catalyst.)
power
Master Reality
1
B-
Whenever a card is created during combat, Upgrade it.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed