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skill

Foreign Influence

0

D+

Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.

skill

Foreign Influence+

0

D+

Choose 1 of 3 Attacks of any color to add into your hand.
It costs 0 this turn.
Exhaust.

Foreign Influence

What we think of Foreign Influence

More often than not, foreign influence is a bad card. When discovering cards from your own class, there is a much higher chance of drafting something that synergises with your deck. Since this card can generate options from any classes, you rarely find what you are looking for. Normally it is nice to benefit from the card costing zero the first time it is played, allowing you to lean towards the more expensive options, but in many cases cards are offered that will do nothing at all when you're playing as the watcher which doesn't allow you to be as picky. (For example, catalyst.)

Card Synergies

  • power

    Master Reality

    1

    B-

    Whenever a card is created during combat, Upgrade it.

  • attack

    Mind Blast

    2

    C

    Innate.
    Deal damage equal to the number of cards in your draw pile.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Dead Branch

    rare

    Whenever you Exhaust a card, add a random card to your hand.

    S+

    S

    B-

    S

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Charon's Ashes

    rare

    Whenever you Exhaust a card, deal 3 damage to ALL enemies.

    B+

Card Antisynergies

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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