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Introducing the new SpireSpy
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power
Footwork
1
A
Gain 2 Dexterity.
power
Footwork+
1
A
Gain 3 Dexterity.
Footwork is a very solid and consistent tool for the silent. It allows her to negate enormous amounts of damage using just basic defend cards. The more footworks you have the better. It won't win you the game on its own but is almost never bad.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
skill
Deflect
0
C
Gain 4 Block.
skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed