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attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
attack
Flying Sleeves+
1
C+
Retain.
Deal 6 damage twice.
Flying sleeves is a solid filler card. Although it doesn't deal a great amount of damage, the fact that it retains allows you to play it on turns where you are in wrath or divinity. Also, since it has a multi attack, it benefits more from strength than most other cards. Although I wouldn't pick more than one of these, having one copy for act one is usually fine.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
attack
Talk to the Hand
1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
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