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attack

Flying Sleeves

1

C+

Retain.
Deal 4 damage twice.

attack

Flying Sleeves+

1

C+

Retain.
Deal 6 damage twice.

Flying Sleeves

What we think of Flying Sleeves

Flying sleeves is a solid filler card. Although it doesn't deal a great amount of damage, the fact that it retains allows you to play it on turns where you are in wrath or divinity. Also, since it has a multi attack, it benefits more from strength than most other cards. Although I wouldn't pick more than one of these, having one copy for act one is usually fine.

Card Synergies

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • power

    Establishment

    1

    A

    Whenever a card is Retained, reduce its cost by 1 this combat.

  • skill

    Spirit Shield

    2

    S

    Gain 3 Block for each card in your hand.

  • attack

    Talk to the Hand

    1

    A-

    Deal 5 damage.
    Whenever you attack this enemy, gain 2 Block.
    Exhaust.

  • skill

    Wish

    3

    B-

    Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
    Exhaust.

  • skill

    Wreath of Flame

    1

    C-

    Your next Attack deals 5 additional damage.

  • skill

    J.A.X.

    0

    B+

    Lose 3 HP.
    Gain 2 Strength.

Relic Synergies

  • Vajra

    common

    At the start of each combat, gain 1 Strength.

    A+

    A

    A

    A+

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Sling of Courage

    shop

    Start each Elite combat with 2 Strength.

    C-

    D+

    D+

    C-

  • Girya

    rare

    You can now gain Strength at Rest Sites. (3 times max)

    A-

  • Cloak Clasp

    rare

    At the end of your turn, gain 1 Block for each card in your hand.

    B

  • Brimstone

    shop

    At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

    D+

  • Akabeko

    common

    Your first Attack each combat deals 8 additional damage.

    C+

    C+

    C+

    C+

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

Relic Antisynergies

  • Runic Pyramid

    boss

    At the end of your turn, you no longer discard your hand.

    A-

    B

    B-

    B-

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

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