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attack

Flurry Of Blows

0

B+

Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.

attack

Flurry Of Blows+

0

B+

Deal 6 damage.
Whenever you change stances, return this from the discard pile to your hand.

Flurry Of Blows

What we think of Flurry Of Blows

Synergises with your starter cards. Note that the card has to be in your discard pile in order for it to return to your hand. If on the same turn you can draw a card which will re-shuffle your deck, make sure you play this card AFTER the reshuffle so that it goes straight into the new discard pile. This card works with Calm, Wrath, Divinity, and Exit. Strategies relying on this card can be difficult against the Time Lord and the final boss.

Card Synergies

  • skill

    Blasphemy

    1

    S

    Enter Divinity.
    Die next turn.
    Exhaust

  • skill

    Crescendo

    1

    B-

    Retain.
    Enter Wrath.
    Exhaust.

  • power

    Devotion

    1

    B

    At the start of your turn, gain 2 Mantra.

  • skill

    Empty Body

    1

    C

    Gain 7 Block.
    Exit your Stance.

  • attack

    Empty Fist

    1

    B-

    Deal 9 damage.
    Exit your Stance.

  • skill

    Empty Mind

    1

    B

    Draw 2 cards.
    Exit your Stance.

  • attack

    Eruption

    2

    C

    Deal 9 damage.
    Enter Wrath.

  • attack

    Fear No Evil

    1

    B+

    Deal 8 damage.
    If the enemy intends to Attack, enter Calm.

  • skill

    Indignation

    1

    D

    If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.

  • skill

    Inner Peace

    1

    B+

    If you are in Calm, draw 3 cards.
    Otherwise, enter Calm.

  • power

    Mental Fortress

    1

    B

    Whenever you change Stances, gain 4 Block.

  • skill

    Pray

    1

    D+

    Gain 3 Mantra.
    Shuffle an Insight into your draw pile.

  • skill

    Prostrate

    0

    C+

    Gain 2 Mantra.
    Gain 4 Block.

  • skill

    Simmering Fury

    1

    B-

    At the start of your next turn, enter Wrath and draw 2 cards.

  • attack

    Tantrum

    1

    A-

    Deal 3 damage 3 times.
    Enter Wrath.
    Shuffle this card into your draw pile.

  • skill

    Tranquility

    1

    B

    Retain.
    Enter Calm.
    Exhaust.

  • skill

    Vigilance

    2

    C

    Gain 8 Block.
    Enter Calm.

  • skill

    Worship

    2

    C-

    Gain 5 Mantra.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • skill

    Violence

    0

    B-

    Place 3 random Attack cards from your draw pile into your hand.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Kunai

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

    C+

    S-

    C+

    B-

  • Molten Egg

    uncommon

    Whenever you add an Attack card to your deck, it is Upgraded.

    A-

    A-

    A-

    A-

  • Ornamental Fan

    uncommon

    Every time you play 3 Attacks in a single turn, gain 4 Block.

    C-

    C+

    D+

    C-

  • Shuriken

    uncommon

    Every time you play 3 Attacks in a single turn, gain 1 Strength.

    A-

    S

    B

    A

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

  • Nunchaku

    rare

    Every time you play 10 Attacks, gain 1 Energy.

    B-

    B+

    B-

    B

  • Wrist Blade

    boss

    Attacks that cost 0 deal 4 additional damage.

    C

Card Antisynergies

  • attack

    Signature Move

    2

    E

    Can only be played if this is the only Attack in your hand.
    Deal 30 damage.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

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