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attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.



attack

Flurry Of Blows+

0
B+
Deal 6 damage.
Whenever you change stances, return this from the discard pile to your hand.
Synergises with your starter cards. Note that the card has to be in your discard pile in order for it to return to your hand. If on the same turn you can draw a card which will re-shuffle your deck, make sure you play this card AFTER the reshuffle so that it goes straight into the new discard pile. This card works with Calm, Wrath, Divinity, and Exit. Strategies relying on this card can be difficult against the Time Lord and the final boss.



skill

Blasphemy

1
S
Enter Divinity.
Die next turn.
Exhaust




skill

Crescendo

1
B-
Retain.
Enter Wrath.
Exhaust.




power

Devotion

1
B
At the start of your turn, gain 2 Mantra.




skill

Empty Body

1
C
Gain 7 Block.
Exit your Stance.




attack

Empty Fist

1
B-
Deal 9 damage.
Exit your Stance.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.




attack

Eruption

2
C
Deal 9 damage.
Enter Wrath.




attack

Fear No Evil

1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.




skill

Indignation

1
D
If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




skill

Pray

1
D+
Gain 3 Mantra.
Shuffle an Insight into your draw pile.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




skill

Simmering Fury

1
B-
At the start of your next turn, enter Wrath and draw 2 cards.




attack

Tantrum

1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.




skill

Tranquility

1
B
Retain.
Enter Calm.
Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




skill

Worship

2
C-
Gain 5 Mantra.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B
Wrist Blade
boss
Attacks that cost 0 deal 4 additional damage.
C



attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.




curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-
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