Introducing the new SpireSpy

We've redesigned SpireSpy to make browsing faster and items better organised

skill

Flex

0

D

Gain 2 Strength.
At the end of your turn, lose 2 Strength.

skill

Flex+

0

D

Gain 4 Strength.
At the end of your turn, lose 4 Strength.

Flex

What we think of Flex

Although flex seems to perform well in lower ascensions, it lacks the value required to compete at higher ascensions. If drawn without any attacks in hand, it is effectively useless. It must affect 3 attacks in order to be better than Anger, which is easier said than done in ironclad. What's more, the strength debuff that it applies can consume your artifact stacks, which is usually a bad thing although in some instances using it to permanently gain 4 strength can be powerful.

Card Synergies

  • attack

    Clash

    0

    D-

    Can only be played if every card in your hand is an Attack.
    Deal 14 damage.

  • attack

    Cleave

    1

    C

    Deal 8 damage to ALL enemies.

  • power

    Evolve

    1

    C

    Whenever you draw a Status, draw 1 card.

  • attack

    Feed

    1

    S+

    Deal 10 damage.
    If Fatal, raise your Max HP by 3. Exhaust.

  • attack

    Fiend Fire

    2

    B+

    Exhaust your hand.
    Deal 7 damage for each Exhausted card.
    Exhaust.

  • attack

    Heavy Blade

    2

    C

    Deal 14 damage.
    Strength affects Heavy Blade 3 times.

  • skill

    Limit Break

    1

    D

    Double your Strength.
    Exhaust.

  • attack

    Pummel

    1

    C

    Deal 2 damage 4 times.
    Exhaust.

  • attack

    Reaper

    2

    A

    Deal 4 damage to ALL enemies. Heal for unblocked damage.
    Exhaust.

  • attack

    Sword Boomerang

    1

    C-

    Deal 3 damage to a random enemy 3 times.

  • attack

    Thunderclap

    1

    C

    Deal 4 damage and apply 1 Vulnerable to ALL enemies.

  • attack

    Twin Strike

    1

    C+

    Deal 5 damage twice.

  • attack

    Whirlwind

    X

    B+

    Deal 5 damage to ALL enemies X times.

  • attack

    Dramatic Entrance

    0

    A+

    Innate.
    Deal 6 damage to ALL enemies.
    Exhaust.

  • power

    Panache

    0

    D+

    Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

  • attack

    Ritual Dagger

    1

    C+

    Deal 15 Damage.
    If this kills an enemy, permanently increase this card's damage by 3.
    Exhaust.

  • curse

    Regret

    Unplayable.
    At the end of your turn, lose 1 HP for each card in your hand.

Relic Synergies

  • Letter Opener

    uncommon

    Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

    D

    A

    B

    B

  • Toxic Egg

    uncommon

    Whenever you add a Skill card to your deck, it is Upgraded.

    A-

    A

    A

    A

  • Unceasing Top

    rare

    Whenever you have no cards in hand during your turn, draw a card.

    D-

    B-

    C-

    B-

Card Antisynergies

  • skill

    Panacea

    0

    B-

    Gain 1 Artifact.
    Exhaust.

  • curse

    Normality

    Unplayable.
    You cannot play more than 3 cards this turn.

Relic Antisynergies

  • Snecko Eye

    boss

    Draw 2 additional cards each turn. Start each combat Confused.

    A

    A-

    A-

    A-

  • Velvet Choker

    boss

    Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.

    A

    A-

    A

    A-

  • The Boot

    common

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

    D-

    C

    C

    D-

  • Clockwork Souvenir

    shop

    At the start of each combat, gain 1 Artifact.

    B

    B

    B

    B

Leave A Comment