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attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.



attack

Flechettes+

1
D+
Deal 6 damage for each Skill in your hand.
The silent has some very powerful skills and as such Flechettes can get a surprising amount of value. It scales very well with strength comma and works exceptionally well withdraw cards such as backflip and acrobatics. Since it does not require you to actually play the skills, It can be effective even with low energy. It is fairly inconsistent, just like finisher, but can be incredibly energy efficient in the right circumstances.



skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
Draw 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D

Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
C+
C+
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-
This is a work in progress tool. We welcome feedback as there will most likely be something we've missed